GRAHAM ROSS is an illustrator and designer who has illustrated many books for a wide range of Canadian childrens’ book publishers. He lives in Merrickville, Ontario.
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Max Todd and the Flu Shot Frenzies
Quick-thinking Max invents a secret game to try to stay calm at the doctor's office.
$16.95, PaperbackReading level: Grade 1Max Todd and the School Trip Squirmies
Max is stuck with the school bully and a case of the Super Fidgets on a school trip, but Max's creativity saves the day.
$16.95, PaperbackReading level: Grade 1Max Todd Gets the Super Fidgets
A rhyming game keeps Max Todd’s fidgets at bay – unless frenemy Mandy Beth manages to trip him up!
$16.95, PaperbackReading level: Grade 2Max Todd's Big Game Jitters
The Super Fidgets leave Max jumping up and down during the championship soccer game against the school bully's team.
$16.95, PaperbackReading level: Grade 2Max Todd's Camping Chaos
A wasp sting leaves Max hopping up and down with the Super Fidgets and he devises a counting game to distract himself.
$16.95, PaperbackReading level: Grade 1Max Todd's Frantic Friend Countdown
Max tries to calm the Super Fidgets by giving himself only five chances to become friends with the new kid in his class.
$16.95, PaperbackReading level: Grade 1Camping Chaos
A wasp sting leaves Max hopping up and down with the Super Fidgets and he devises a counting game to distract himself.
$14.95, HardcoverInterest ages: 6-10Reading level: Grade 1Lexile Reading Level: 540LSchool Trip Squirmies
Max is on a school trip to an art gallery when he gets a case of the Super Fidgets. Unfortunately, he's stuck with the school bully for a partner, but Max's creativity saves the day.
$14.95, HardcoverInterest ages: 6-10Reading level: Grade 1Lexile Reading Level: 490LShopping CartScroll to Top