by Jacqueline Guest
Ryan Taber's father is about to deploy for his first tour of duty with the Canadian army in Afghanistan. Ryan lives his days on an army base in Alberta, and spends his evenings at the CyberKnights cafe, playing his favourite video game, Desert Death. At CyberKnights, Ryan meets the Desert Death ultimate champion and becomes entangled in a world of danger and deceit that begins to resemble the very real circumstances his father is facing overseas.
About the Author
War Games should appeal to its intended audience of teenaged boys and also provoke them to consider questions about the ethics and motivations of war abroad, as well as the equally important matter of learning to grapple with the complexities of familial relationships at home.
"In her latest book, War Games, Jacqueline Guest has provided us with tremendous insight into some of the unique challenges our military families may face when their CF member deploys to Afghanistan. I was moved by how powerfully and yet realistically the story played out, and I see this novel as an invaluable resource to our teens and the parents of teens, who may be impacted by Canada's mission in Afghanistan."
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